Scisdors maneuver air combat4/9/2024 ![]() It’s always interesting to see different approaches in the way people fly and watch their video’s and acmi’s. I don’t mean to claim they are valid, just my thoughts. Fair enough, but in several fights I see the bandit(s) turn right on the fighter’s 6 o’clock after the merge and the wingman is far away and in no position to support the lead fighter.Īgain, I’m not claiming to be an expert. You mention you don’t want to end up in a turning fight as long as there is a 2nd bandit around. ![]() Throughout the video both fighters lose SA several times. As it says in the F-16 vol5 “the supporting fighter must maintain visual contact”. There’s no way the fighters can keep visual contact when they are seperated by that much distance. You mention maintaining SA, but at the merge of the first fight both fighters are seperated by 10 miles. The F-16 v5 manual explains in the 2v1 section “The engaged fighter needs to perform his best one versus one BFM”, so just because a fight is ACM, doesn’t mean that BFM isn’t valid anymore. They enter the fight around 450 kts (the top end of the cornering plateau for the F-16) and at no time are they at 700 kts:īFM is the basis for ACM. Have a look at this video of 2 F-16N’s merging with F-14’s at topgun. However, I cannot find the thread at the moment, was it deleted? He was commenting on some video’s and mentioned that people were too fast and would be easily outturned by guys that were turning at corner speed. This was pointed out recently in another dogfighting thread by a guy with a fighter background (I think). If you stay at 700 kts, your turn circle becomes far too big. But what is meant by that, I believe, is that you stay around corner/maneuvering speed (perhaps slightly above to hold some energy in reserve) until you have a decisive advantage and can pull for a valid shot. I’ll use the term fighters for the focus F-16’s in the video and bandits for the guys they are fighting.įirst in every fight in the video both fighters are running out of gas in a matter of minutes. Not from BFM (1v1 dogfights)ĭisclaimer: by no means am I an expert, so the old topgear motto very much applies here in my post: ambitious but rubbish.īut just some of my observations from the video and the acmi. “Flight Patch Deconfliction”, meaning never getting commited in a fight ( i.e 2-cricles or scissors) as long there is a 2nd threat-axis (bandit with missiles) out there.Įxample, 4 bandits fighting in close proximity (airspace) WITH missiles = a mess = hard to maintain SA = hard to execute “mutal support contract” = deathĪCM is where the term “speed is life” comes from. Also entry and weapons geometry aswell, if fired. Due to those the flights are more expanded in speed and space (turning-rooms))ĬLOSURE (“access time” for support-ability and effective weapons ranges rear aspect). Spacial geometry, meaning tactical “isolation” or “trapping” of one bandit into a 2v1 situation and the denial for the 2nd bandit to support within his WEZ for time being (a BVR mindset rather than a BFM mindset) He asked: “Why are you flying at 700 kts all the time? Just wondering….”Īs far as i am able to explain it, it is because, ACM is about: Someone asked an interesting question… under our 2v2 match video.
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